RTS, FPS, MOBA und Co. Ein höherer CS bedeutet mehr Gold, das in starke Gegenstände, die Ihren Charakter verbessern, investiert. Multiplayer Online Battle Arena . Moba bezeichnet: Moba (Volk), ein afrikanisches Volk, das vorwiegend in Togo und Burkina Faso lebt; Moba (Sprache), die Sprache des gleichnamigen Volkes.
Die besten MOBA Spiele: Kurzweilig und kostenlos - Welches MOBA ist das beste?MOBA ist kurz für Multiplayer Online Battle Arena, und das ist das erfolgreichste Computerspiel-Genre derzeit, gemessen an den Spielerzahlen. Die besten MOBA Spiele: Kurzweilig und kostenlos - Welches MOBA ist das beste? Von Sebastian Glanzer Redakteur um Uhr. MOBA ist das Top-Lückfüller-Genre. Was sind MOBAs? Ausgeschrieben bedeutet MOBA „Multiplayer Online Battle Arena“. Ihr kämpft mit einem.
Was Bedeutet Moba Was war das erste MOBA? VideoThe Rise of the MOBA
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Um hitzige Debatten zu vermeiden, werden wir hier nicht behaupten, welches Spiel das Beste des Genres ist. Was ist MOBA?
Dota 2 und League of Legends Um hitzige Debatten zu vermeiden, werden wir hier nicht behaupten, welches Spiel das Beste des Genres ist.
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What is scaling? How it works Scaling refers to the rate that a champion is able to get stronger as a match goes on.
The Stat Scaling Spectrum Champion stats are impacted by their base numbers and their ratios of increase. Leona Leona stats from LoL Wiki.
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There are two types of fast pushes in League of Legends. It will allow your minions to get to the objectives quicker as well as they will not be stopped by a minion wave.
The second type of fast push is used when you want to Recall or leave lane. We will go into more detail about this subject briefly.
The two types of fast pushing are both really good at denying the enemy minions and force them to come back to a lane. To fast push a wave you need to kill all the melee minions the front minions as quickly as you can as well as any cannon minions in the lane.
You should use your auto attacks as well as your AOE abilities to make the wave clearing quicker. Fast pushing requires one thing — more minions.
The more minions you have compared to the enemies, the faster and more powerful the push will be. Fast pushing is a good tool to use when you want to achieve something quickly.
It is good to have at your disposal to grow a minion wave quickly which can allow you to get certain things done fast. If you are wanting to back but also want the wave fast push quicker, you can leave the 3 minions alive, and then proceed to walk up to the next reinforcement wave and completely destroy all the minions.
This is also giving your team time to take an objective or achieve other things. It is a relatively risky thing to do because you will be overextended and over staying in lane to make the wave start pushing.
Fast pushing is something you need to do to punish enemies and create a noticeable difference in gold and experience. Playing and finding matchups and knowing what you can do during the laning phase is key to understanding wave management fully.
In this section, we will talk about what you can be looking to do during the laning phase to help you achieve more in terms of wave management.
There are many reasons why the top lane is the best lane and most successful lane to use wave management methods on.
One of the main reasons is that there are mostly fighters and tanks played there. As the middle lane requires a certain different type of wave management, you need to be prepared to adapt to each situation.
The middle lane is by far the easiest lane to gank and the most difficult to manage the waves in. The bottom lane can find huge success in the laning phase when they manage waves properly, such as by getting early objectives and snowballing their lane.
In the bottom lane, there are at least 4 champions at all times. The bottom lane has many different champions and many different play styles which makes describing what to do in every situation slightly more challenging.
At champ select, try to choose a lane where you have good synergy between the ADC and Support. In a lane with little to no synergy, you will find yourself struggling to control waves as efficiently.
For example, if you have a Support who needs to hard engage, you should not be playing somebody who wants to push the enemy under tower as it will make them relatively useless in the early stages of the game.
When playing, you need to find an area to have the wave that benefits both the ADC and the Support. That means you need to not put each other in a position that will put them at risk.
With that said, there is a sort of risk vs reward with wave management. If the reward is worth the risk, you may be able to push the lane to the limits.
As an ADC, you will usually be dictating the lane in the laning phase. This is because you will have more control over what you want to do.
As the Support is all about engaging, protecting and fighting, you will need the wave in a more favorable position which allows them to do what they need to do, and you to do what you need to.
In every matchup, you need to play your lane to your advantages. As the Support, you have to act fast and be able to know what your ADC is thinking when it comes to wave management.
As the ADC usually dictates the laning phase and where they want to keep it, the Support needs to help them in order to make it easier.
In most games, the Jungler requires some assistance in order for them to have a healthy clear. It is usually left to the Bot laners to help them out.
Whenever you leash for your Jungler, you have to keep in mind that you need to get to lane as soon as you can in order to start farming and getting experience.
If you leave later, you may miss out on some of the minions which will give the enemy the experience advantage over yourself which can allow them to hit level 2 and level 3 before you.
The latest you should leave is This still gives you some time to help your Jungler out, but you really need to get back into your lane so you can start getting XP and gold.
Just because your Jungler stole a buff and you put the enemy Jungler briefly behind, you do not want to end up being the weak link of your team. Throughout the game, you need to keep an eye on your experience bar and have an understanding of whereabouts you and the enemies are in terms of experience.
You will benefit from knowing roughly at what times you will be hitting major level such as level 2 and 3. In the top and middle lane, you hit level 2 after the first 7 minions have been killed.
This is the first minion wave followed by 1 of the melee minions on the second wave. If you kill one of the ranged minions first, you will not hit level 2.
For the Support and ADC to hit level 2, they will need to kill the first 9 minions in lane which is the first minion wave followed by the next 3 melee minions.
If you kill 2 melee minions and one ranged, you will not hit level 2. There are exceptions to this rule though.
When playing as or with a Mordekaiser, realize that his passive grants him solo experience so he will hit level 2 as if he was in a solo lane.
But for the Support, you will hit level 2 with 9 minions. In the solo lane, you need to kill the first two waves and then the next 3 melee minions on the third wave.
In total, this is the first 15 minions in the game. To hit level 3 in the bottom lane, you will need to kill the first 3 waves of minions the first block and then the next 3 melee minions on the fourth wave.
In total, this is the first 22 minions in the lane. Note that you do not have to last-hit any of the minions- but it would be better if you did!
Ideally, you will be able to hit level 2 and level 3 before the enemy. Having the level up over the enemy champion also benefits your Jungler.
Firstly, the enemy has to respect you otherwise you will be able to engage upon them and hurt them. Secondly, you will be able to zone the enemy of off farm, and thirdly, you will be able to have more abilities than the enemy champion — especially at levels 2,3 and 6.
Whenever you hit a level advantage over the enemy, you should be prepared to engage on them or at the very least, put yourself in a position where you might be able to attack them.
Every champion also has level power spikes, and each is different for many champions, but researching and having good knowledge on your champions logistics and dynamics will allow you to know when they are strong and when they are weak.
Playing around your strengths and playing through your weaknesses builds character and makes you a better player.
Check out our article on power spikes for more on this. Our main focus has been on how to perfect wave management and how you can use it in every game.
Zoning is where you stand in-between the minion wave, or in an offensive position in the lane where you could potentially poke or fight the enemy.
In this picture, we can see that I have the advantage in lane. If Gangplank wants to be able to farm safely, he has to avoid pushing the wave.
As he has been pushing the wave, I can proceed to walk up and put myself in a position where I can poke him down and try to fight him if he tries to farm.
If I was to not put myself in a position such as this, he would be able to continue pushing the wave and I would be unable to freeze the wave myself.
Also, as he would want to stop my freeze by clearing the wave quickly and letting the wave bounce — I was preventing this by standing in an offensive position.
In this specific example, I was receiving unwelcomed pressure from the enemy Jungler and was finding it very frustrating laning against the Gangplank because he was playing so passive.
When you try to zone an enemy champion, you need to keep a few things in mind. Firstly, you must have the advantage or the ability to out-trade them if they decide to fight you.
You may have seen a level 1 pull in some of your games where one player goes into lane early and pulls the wave slightly towards the enemies side of the lane.
This allows the minions to be slightly further up in the lane. The technique is good to manipulate the wave and have it start of pushing towards you on the following waves.
This will help you set up early ganks for your Jungler when they are level 3. For example, if your Jungler started bot side and your bot lane leashed for him, doing this method will make sure the minion wave is on your side of the map when the Jungler hits level 3 which can help you get your lane snowballing.
Split pushing is a helpful tool to use when attempting to take objectives while your team is doing something else. Working with a slow pushed wave can allow you to take down towers and apply pressure to objectives.
Having a slow pushed wave also has the added benefit of growth so even if you do not catch it and apply pressure with it, it can still grow in size and take an objective on its own.
If you want to check out our Split-pushing guide, click here. Having an idea of what all your waves are doing and where they are on the map is very beneficial in learning about wave management.
Because of the way minion reinforcements work, if a wave is even on any side of the map, it will eventually start slow pushing towards the enemy.
This is because the reinforced minions will arrive quicker compared to the enemies. Pushing, freezing and trying to deny or zone the enemy is done at great risk without proper ward coverage.
Make sure that you have wards around your lane and around the map when you try to use wave control techniques. Vision is super important and without it, you will end up killing yourself or getting yourself killed which then will make you farm drop and all your efforts of wave manipulation go to rest.
Slow Pushing: Slow pushing is when you make the wave slowly push towards the enemies objective by killing just the caster minions and the cannon minion if there is one in the wave.
This will make the wave slowly push towards the enemy. As the melee minions are hard to kill, it will take time for your minions to kill them — this is how the slow push is formed.
When a slow push is not contested by an enemy champion, the wave will grow very large and take down objectives. Depending on the starting point of the slow push, it will start pushing into the enemies side when the objective spawns giving your team time to take the objective or fight the enemy 4v5 or 5v5.
If you fight the enemy and lose, they will only be able to take the objective and you will not lose any towers as the minion wave will not be in the enemies favor.
Fast Pushing: Fast pushing is when the wave quickly moves forward towards an objective. The wave needs to be answered by the enemy for it not to deal damage to the tower and reset the wave.
To start a fast push, you need to kill all the melee minions in the lane. Ranged caster minions are easy to kill, so the wave will push quickly as your minions will not have to kill tankier enemy melee minions.
If a big fast pushing wave is being pushed against an enemy objective, the enemy will have to answer it or they will lose an objective.
To effectively freeze, you need to also match the enemies damage on the minion wave: if they auto attack a melee minion, you also auto attack a melee minion.
For a successful freeze, you need to have an even number of minions in lane in order for it to not push in either direction. The number of bonus enemy minions in a wave is the number of waves you can successfully freeze for.
If there are 5 bonus minions in a wave, you could potentially deny the enemy at least 35 minions from the enemy. Pro Tip: In the early game, you may be unable to zone or tank the minion wave.
If you cannot tank the enemy minion wave, you will need thin it down to make it more bearable. You may also be unable to zone the enemy champion from the minion wave in the early game as you lack damage and sustain.
Holding a wave can be done by Junglers and Supports when helping their laners out. The bigger the wave, the more damage they do and the harder you will need to tank.
Keep this in mind and try to not hold a huge wave for too long. If you cannot hold a wave for long, you will need to thin the wave down to make it easier to tank.
Pro Tip: Do not stand around tanking minions for too long. If holding them reduces your health by a good portion, you will be putting yourself at added risk from the enemy which may allow them to dive or fight you and break your freeze.
When you zone an enemy champion, you need to be a threat and be prepared to engage and fight the enemy champion if they try to farm. Pro Tip: Only zone if you can contest and fight the enemy if they try to farm or break your Freeze.
If you cannot fight the enemy or deny them when the freeze is happening, you will be unable to zone them efficiently and it may get you killed.
The wave will be killed by the tower, and then it will bounce off of it and then reset itself. The minion wave will either land close to the enemies tower or reset itself in the middle of the lane.
Depending on how many minions you push under the enemies tower, the longer it will take for them to die by firing squad. If there are many minions, the tower will most likely bounce after some time.
You will usually use this wave management technique just before backing. Trim the Wave: Trimming a wave is where you kill off some of the enemy minions to make the wave more bearable and prevent it from spiraling out of control.
You will need to trim a wave down to use any sort of wave management technique; from fast pushing to slow pushing, to make any wave management tool work you have to trim down a wave.
Unless you can tank a minion wave without losing a good portion of health, you will need to trim the wave down to make a lane freeze.
Remember that you need to keep extra enemy minions alive when freezing closer to your tower for it to stay there.
Pro Tip: When trimming down a wave, make sure to take the cannon minion. This will prevent the wave from pushing if you want to freeze, and it will also prevent the wave from taking to much damage.
Wave Reinforcement: Wave reinforcements are the next waves coming to lane. Every 30 seconds, a minion wave spawns and starts running it down.
After a period of time, they will catch up and get into the action. Clearing a Wave: Clearing a wave is where you kill all the minions in the lane.
Pull the wave: Pulling the wave is where you have no minions in lane and you make the minions focus you. While they are focusing you, you can start walking into them and around the lane to prevent them from walking under your tower and killing themselves.
You will usually pull a wave into the start of the river, or into the bushes. You want to keep the hold for as long as possible until your minions arrive where you can then drop the pull and let the minions start focusing your minions.
Make sure that you do not pull the wave for too long as you will take a lot of damage from the minions. Even Minions: When a minion wave is equal in numbers.
Typically in a 6v6 or a 7v7 setting. Pro Tip: If a wave is even on your side of the map, it will eventually start slow-pushing towards the enemies tower.
This is because your reinforcement minions will get to their friends before the enemies will as they are closer to them. Wave management is a frustrating and complex subject to learn and teach because everything in this game is super situational and everything is very subjective on what you can do and when.
This is caused by many things such as champion choice, enemy laner, enemy Jungler and your allies. League of Legends is a very situational game, and you should try to adapt to every game.
With that said, we hope that we provided you with a little light and helped you understand what wave management is, when and why to do it, and how.
Wow, well that was epic. We hope you found this article helpful for your climb, let us know if we missed any wave management techniques in the comments below.
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Was bedeutet MOBA? Was war das erste MOBA? Bereits das erste DotA bietet über hundert individuelle Helden.Paragon eben. Dota Dort Englisch und League of Legends Um hitzige Debatten zu vermeiden, werden wir hier nicht behaupten, welches Spiel das Beste des Genres ist. Die Battleborn -Helden steigen hingegen während des Matches auf, wodurch der Spieler neue Fertigkeiten freischalten darf. Obwohl das Genre schon seit relativ vielen Jahren im Hinblick auf Computerspiele und Online Wetten Fortune And Glory existiert, bleibt das einzigartige Konzept aktuell und relevant.