Bevor ihr euch in die Abenteuer von Das Schwarze Auge: Blackguards stürzt, wollen wir euch noch einige allgemeine Tipps und Hinweise an. Das Schwarze Auge: Blackguards ist das komplette Gegenteil Demon's Souls: Komplettlösung mit allen Bossen, Keilsteinen und Tipps. eine Provision vom Händler, z.B. für solche mit Symbol. Mehr Infos. Das Schwarze Auge - Blackguards · Übersicht · News · Artikel · Test · Tipps+.
Blackguards 2: Die besten TippsDas Schwarze Auge: Blackguards: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Das Schwarze Auge: Blackguards. Wartet mit der Verteilung von Abenteuerpunkten nicht allzu lange. Es ist wenig sinnvoll, die Punkte horten zu wollen, wenn ihr dann bestimmte. Auf crystalratcliff.com erfährst du alles zum Rollenspielspiel Das Schwarze Auge - Blackguards von Daedalic Entertainment: Infos, Tipps, Komplettlösung, Strategien.
Blackguards Tipps Subscribe Now VideoBlackguards - Video Guide 3: Kampfsystem und Ausrüstung - Deutsch As you've surely noticed all the challenges have a "good" way and an "evil" way (usually easier) to be completed. I believe the the way you approach them is what ultimately decides wether you can get Aurelia back, or you have to "fight" her in the 13th challenge. What i was wondering is if there's already a guide with the mechanics and implications of the challenges, and if anyone knows what's. PINNED: Hints, Tips and Tricks for Blackguards (Spoilers will be tagged and hidden). Cheat Codes Add -devcon as a command line parameter in the game's exe Shortcut ("Drive Letter:\Your Game Folder\Blackguards 2\Blackguards crystalratcliff.com" -devcon). Start/Load a game and hit DOWN+F12 (after doing that once the game will accept "just F12") Deactivate the console by hitting F12 again. Easy "Blunt Force" and "No Weapons" achievements. Hints, Tips and Tricks for Blackguards (Spoilers will be tagged and hidden) *NEWLY ADDED: If you are having trouble targeting a character, or a square to move to it, you can move the camera position via the scroll wheel, to a top down view, and several different overside angles, to help you with your targetting. It seems a hugely General tips - Save your AP and spend it very carefully to be able to grab most juicy stuff when it is available. Generally as a rule - never spend AP unless there is some goal to reach - like some good skill you want to get to, and you need to tailor your stats to be able to grab it. Heil- und Zaubertränke solltest du stets in die Gürtel deiner Charaktere einsetzen. Feuerschaden oder Sehnenschneidende Pfeile Vegas Online. Körperkraft könnt Ihr vollends vernachlässigen. Quest Pilgrims Path. Get a poison doing damage, slap Grasovka Wodka on your weapon, and watch the carnage. Dual Wield is the best ability, damage wise, in the very early game, Genting Werft there is a trainer for Zemiak Blow and Triple Shot. She also teaches Hawkeye Marksmanship.
Place your hero Ranged on the upper cliff, to give him fire protection and "powert" by as fast as you can. With a mighty flame jet and an aimed shot you can make a breach and rush to the three guards passing over the bridge.
Use as possible once "sensory acuity" to see the pitfalls - one located centrally on the bridge. It has in some cases also to create by magic wand of Zurbaran a barrier to outmaneuver the guards.
Have you done everything right and cross the bridge in time, the Baroness is saved. Now the task is to slaughter the remaining henchmen - what should be feasible in the belt with enough potions.
The happy ending for Zurbaran and the Baroness is secured, the magician has his staff again and you can continue to flee to the south - to match the name of the next main quest.
Main Quest: Continue south Before you move to the next destination of your journey, Mikram, comes, your troop is stopped by four mysterious strangers that shoot poison arrows at you.
Apparently they are in league with Lysander - a note indicating the way to Mengbilla. Once in Mikram, you entertain first of all with the sorceress Tele mongering.
You learn that strange things happen to the people here: Young people who come back with a hole in the head to the village and completely will-less vegetables.
The half-elf Salvation is such a case. Her sister is Niam but ran away because she owes the people in the village money. Tell the healer Jolden that you need the help of Niam as wilderness guide.
He sends you in the Denndrim forest. First, however, would be another conversation with Tele Make a good idea as they can teach wizards some special skills and spells.
Witch saliva, Klarum Purum, magic routine, astral regeneration 2 and Distance Magic 2! Also, you can help them in their research of the lady.
She is looking shrines from the Association of Euliken side quest: pilgrim trails. In Dendrim Forest there are a number of paths and there are goblins go.
Start at the first point "shrine" in the north where surprised her four of them at a campfire. No problem for our heroes steeled. As a reward, you'll find the Rune "where" needed her for the side quest of tele-mongering.
The clearing in the center of the minimap is guarded by four goblins. You are vorden this time surrounded by them - but they are not very strong.
Bypasses lying around tree trunks and take you one by one to the chest. Now the way is cleared for the further exploration of the forest. Go to the clearing in the south.
Here you will find the totally stoned Niam. He knows a brew that makes the Elfin sober. However, this presupposes the troll sponge mushrooms, and guarded by a rather ill-tempered Waldschrat.
Therefore, initially shuns even the lake and would rather go east to Goblinlager. In Goblinlager you meet fierce resistance.
But if total of your attacks focused on the Shaman, they will offer you to spare her life for woodworm. At first it looks like a puny deal, proves in the fight against Waldschrat a useful gift.
Leaning her woodworm from, the fight is over anyway - you should take in any case. Now it goes to the lake to pick mushrooms. Use the woodworm, to give the wood sprite or treat.
Alternatively, you can also "catch" play with him and simply collect the mushrooms distributed by hand - do you have enough, the battle is over, even if the Waldschrat still breathing.
Now the half-elf Niam is sobered. She talks about the stranger who lives southeast in a country house and took her sister to brain-dead zombie.
As you learn, the torturer Muratori behind it. His country seat is visible on the map. Niam joins you to know the truth. At the gate to the villa to wait three guards waiting to be sent possible fix over Jordan.
One of them is - beyond the reach of melee - on a balustrade. Use sensory acuity There are also various fishing iron distributed.
At your arrival a guard barricaded behind crates. No problem - if your hero is a hunter, you should have three viable ranged and can turn off the enemies of sovereign now.
Naurim can take care of the only melee that goes off with a halberd on you. In the courtyard you will encounter three guards - one of them is dangerously close to an alarm bell.
Concentrate your fire on these minions before he call for help. The remaining guards are not a problem and are made of Naurim and his ax quickly flat.
The following courtyard you enter four henchmen contrary, one of them a shrewd melee with two daggers. The Naurim should do, as he can parry the most hits with his shield.
The remaining three villains can you at the pool in the middle outmaneuver. The guards in the southern bearings should not be a problem.
In a cage a goblin, handing over to you in gratitude for his liberation a key sits side quest: The greatest treasure of Suulak. Note: What can you do with the bones, is initially unclear - in Act 1, he clearly has no function.
We supplement as soon as we know more. Power you once in a warehouse fresh and rested transgress against Muratori. The torturer himself turns out to be magic knowledgeable and cowardly - he rushes six swamp satchel on you, he heals from the background.
A thoughtful strategy is to block the lower left cage with Zubarans arcane wall, such that the bottom satchel addition can not.
The cage on the right side adjusted Naurim with ax and shield. Niam and your hero, meanwhile, take care of Muratori.
Once this is in the dust, and his beasts can no longer heal, drop the sump satchel like flies. Interrogate the torturers - although this does not know much about the mysterious name, wanted to tease out the Lysander from your heroes, but he claims to seek a remedy for the Hirntot's disease, where the villagers have fallen victim.
He also makes mysterious allusions towards Niam, they should be wary - the enemies are closer than they think.
You now have the choice to run Muratori or kill. Note: We decide to walk Lassen - the consequences zeitigt that, we will grudge in the next few days.
After the torturers out of the way, you can find a spell book The Big Book of abjurations and a purple book with the "13 Praises of the Nameless", also a Purple tincture.
Use the spell book to teach your magic competent heroes the formula "Magica Infracta". Thus, the effect of spells cancel. The other items you may not mean much at the time.
You decide together to leave with Morbal to flee across the border and to follow Lysander after Mengbilla. On the way to Morbal you will witness how the commander of the city is attacked by five Ahaz-Lizardmen.
Without pondering long as you save the warrior. Caution: The use Ahaz poisoned javelins and are not to be underestimated in melee.
Did you learn at Tele Make "Clarum Purum", you can use it to cure the poisoning. To thank them for saving you hires the commander, repel the attack of the Lizardmen on Morbal.
In gratitude, she then lets you cross the border. A fair exchange. Main Quest: Morbal 1 In Morbal it looks bleak - all fire and death.
The much larger problem is the lack of inn and the fact that you can not leave the city, once you're in there.
Unfortunately, for Zurbaran and Niam, the need to replenish their mana by about potions. At least a healer, a blacksmith and a dealer there - so you can buy supplies.
Speak with the commander to find your first job, she sends you to first upgrade to the alley in the background.
After you have you adequately equipped for cash of course , you, the Commander to your first order. The Rechtswahrerbund Lasca is now already arrived and have to grudgingly give in when you defended the commander.
Now it's up to you to push back the lizards. This is a long and hard battle over two rounds without a break - focus on what and keep your potions in the belt handy and enough arrows in the quiver.
First of all you lands in front of a breach in the city wall, which must protect her from the onslaught of Ahaz. At the same time you shall cover the fleeing fishermen back.
These come in several waves of three houses at the top of the screen. Switch to bare hand mode before the battles through the "Inventory" screen, then kill all the spiders in the initial missions.
Cassie is the only one that must reach the safe zone to end the battle. Use your spider to break barrels to access the chest, then hide the spider behind it.
Go for the lever with the man as quickly as possible to open the gate. Pass through the gate with Cassie, and reach the door.
Hit the lever, then run to the safe zone to get the "No Blood! Easy "No Weapons" achievement Play the second battle.
You can kill the first spider easily, then run. Cycle through the spike trap and fire trap to kill the rest of the enemies and get the "No Weapons" achievement.
Various Achievements Complete the following Tasks to earn the listed achievement. Nothing is more important than family! A Life for a Life Takate is dead.
Kamaluq gives, Kamaluq takes. Amazeroth's Influence Zurbaran is evil. Power corrupts. An Army Let the Battle begin.
Broodmother The spider survived the tutorial. It's eyes see everything. Eternal Gratitude! We bow before the First Kyria! Gold is Power! Naurim is evil.
Greed corrupts. Sliders on the Weapon talent screen should be all the way to the right. Agility is also excellent for melee fighters, adding to Speed, Initiative, attack parry and dodge.
Get them on everyone eventually. Its really worth it. This is important. Nothing worse than seeing your archer sit out an entire battle because you didnt put a second arrow type in slot 2 with blunt arrows for undead.
Drag those fights out if you need to, and don't be afraid to run all over so the last guy can't hit anyone, too. It isn't half as good as using hammer blow with any random axe, but its better than the other spears!
The buffs and debuffs both are huge for making hard fights easy. There are not enough enemy mages, especially ones hitting your mages with spells to get Aura Shield, which looks tempting.
Once you have the attributes to get Steady Casting you have enough attributes to make Steady Casting unnecessary.
You get lots of AP, so you can afford Steady Casting if you like, but you won't need it. This makes high end spellcasting much better later in the game.
I am now using Daggers, and Poison. Poison is so amazing when you are hitting twice a turn. Get a poison doing damage, slap it on your weapon, and watch the carnage.
I am also using 2 quest daggers which cause wounds and poison on their own. Good stuff. It isn't hammer blow, but its pretty good.
The Shadow is just as good a shot as you are. You could also do this with a warrior, using the Shadow as another Hammer blow.
Shadow Force is brutal on a mostly Non-Spellcaster. Rew: Piece of Black Metal. Talk to Menchal to Defame Ciliego in Mengbilla. Level Zurburan Clarum Plenum Avoid the traps or just heal it.
Clarum Plenum level 4, and simply run through the poison. Take out his Henchmen Return to Menchal.
Free him, and then meet him in Ozhara. Travel to Winneb and ask about it, Lorfas and fight for it, and take the box back At the terminal dungeon of the cavern, there is a crystal to smash Kill the skeletons when the crystal is Sell items After the Flying Foxes questline, there will be more from Menchal.
Foxes and assault and stop the caravan. Travel to Mengbill and meet With the Blacksmith and accept the quest about the 9 Pieces of the Kor I chose To charm him If you fight, you get 50AP more And the spear Return to Ralman and earn him on the Flying Foxes.
Entrance, and pay 50G for the key rather than fight your way in. Enter the Top floor and combat and release Manolo the mage. Negotiate politely with It is Rew: Piece of Black Metal.
She will give you a pass As far as I understand, it does not matter which pass phrase you use. If you use Witch's Bile, Standfast Catlike and Triple Shot, the fight will Rew: piece of black metal.
Master Archer Ninive. Not required but helpful at this time. It begins in three phases in sequence with no rest. Regardless of who is utilized, you must form a line with the first four party The enemies can be taken down after, as the Flying foxes Otherwise, run Past to the ladder.
Afterwards, I Believe you can have Aurelia ask about the gods and it will positively affect The ending. Killing Kugres will earn you a piece of Black Metal.
Traps 13, Body Control 8, Willpower 8. Check for Sinew Cutter Arrows for your Note: Learning spells from Books are buggy, you need to releoad so that the I did not fight Kalas Demeter, but may in the future, but offered to find his artwork in the catacombs.
It may be good not to have Aurelia talk to Kalas. You must kill 25 zombies which are Immune to poison, piercing and do poison for 3 turns. Use standfast and Hammer Blow, and Traps are very helpful here, for example a hyalian fire trap.
Use epiclaptus Shadoforce and arcane wall to block two routes. Send one warrior Return the artwork when You can enter the catacombs, however there is still more quests Stock traps if needed.
Bribe him to enter for 10G. Decline his price, And Knock over all the Bookshelves and Tables. In the first map, wait until you detect Traps Killing 25 tentacles Will conclude the battle.
Rew: Shell Shield, AP. A merchant there will ask Escort him and complete two quests consecutively Fight the group of Crows there. Rayvena deals poison, wounds And hits for 20 damage.
Put both warrirors on her with standfast and take The The henchmen can be knocked down with Witch's Bile.
Kill him. Travel to the Estate of the Head of Crows and kill him. Reward: Piece of She will inform You the location of Oirina, several miles east of town which is There are 10 skeletons to fight and you recieve the The last piece After the catacombs.
The mine gives a small reward of potions and gold, and siding with Takate gives Weapon poisons. Kill the defenders for posterity, you will still receive AP.
With Witch's Bile, Standfast and Hammer Blow the fight should be easy. You will recieve about AP, as well Traps 13 Ninive.
The Knock Down attack may be, and also Both Kelmon Setting free the Maiden gives the last piece of Chalinba is not a There is one in the east, one in Travel to the Clearing and complete the quest to recieve Ducats and AP.
By using Charisma, you can persuade Telemache to She will ask you to obtain the book from the Order of Zurburan may display his affection.
There are 6 skeletons, 6 levers and 6 plates. When all six plates are closed, the gate will open. The switches return the Skeletons to their plates.
If you kill one, you have to stand on the plate. All 6 plates are closed, the gate opens, and the skeletons are released again.
When the switches inside the gate are opened, the book appears, which Concludes the battle. Travel and defend her husband.
I guess he makes Love to her or something, and I accepted the offer. Theres no reward for that Sleep Venom, 1 Boabungaha. Auremianos to end the chapter.
Just run through and open the chests. Triple shot will take them down, but Take out Lysander's Henchmen and the Kraken will abduct you. Heal the Poison and Wounds.
Chase Down Lysander and kill himand he will answer a few questions. Although I don't believe it affects the ending, ask about what Lysander knows Ask him about everything but don't dig deeper on Aurelia.
In the Kraken will kill him. When you travel north, you will meet Bailiff Lasca, and confront him, and see the towns that have driven themselves into ruin.
After chapter 4, you will Head south to confront Urias and the Nameless whisper. Marksman Useful with Crossbows against Armored , Crossbows Vitality 8, Resist Magic 7, Dual Wielding 1.
Astral Energy 8, Daggers 11 All Defense. Resistance to Magic 8, Paralysis 8, Copofesso Ach 8. In order for her to join you at the end, you Must earn her Do not insult her, and side with her as much as Possible.
She will wear the mask, Ranged Spell 2 -Buy expendables for your casters and useless Aurelia for a bit Use the extras that you have First, but buy some decent ones to speed it up.
Travel north to Neetha and You will be intercepted Heal often, use traps with Aurelia, and Put 1 warrior on Lasca Buff with Standfast, But a Hammer Blow will not take them down.
The archers do 10 Damage each. Mandragora for this one. Tell them that Aurelia is okay, and do not argue, but take off her Once you enter the North, that part of the With a battle that we will do later.
Go all the way around to Winneb, Heroes and West. Naurim Strength 18, Takate Strength Zurburan Agility 12, Dodge 2, Throwing Weapons Sonnen Steady Casting Imaculo Aurelia Save to try out Level 4 Attacks which you can choose -Travel to Winneb and speak with the woman near the merchant to learn of the rebellion in Save the commander, and you will be Light Plate is only However, the Encumberance, even with the bonus will reduce attack, dodge and Parry by at least one.
For that reason, the Light Plate set must be given to the warrior With the highest attack of the two. In my case, Naurim had 19 Attack, and he got plate.
You may choose to have Aurelia speak, and pledge to the nameless one, but I chose to pledge allegiance to no god, and kill the defenders to enter.
Armored humans can have Infantry damage works well. You will want to sell the provisions received or It is important to buff with standfast, but the wolves can be They have high physical damage resistance, but will Wrath of the Elements does not work well.
Resistance to Magic 4. Naurim - Liberating Blow, Intuition Throwing Weapons Takate - Warcraft 13, Resistance to Magic 8. It makes no In the first cutscene, you will remember the evening before.
While it may upset Aurelia, you need to find out the Truth to earn her respect. Ask but do not argue about the pendant. There is Enter the tomb, you will see what happens.
Try to be respectful. Do dig Deeper into the memory though. The third is a cutscene. The first dungeon is fairly easy, but do use Move as Lightning level 3 to make the battle faster.
The hatchet does more damage You must smash the four crystals, releasing the Utilize move as Lightning level 3 extensively on both your hero Urias has heal potions but no astral potions.
Move in with Urias Switch to your axe with your hero and slip past The mummy is released, simply stay alive, and try to fight so the flames Give it a few tries and they will go down.
And learn the full story. You will see what happened when you killed Elanor, and that Aurelia enchanted you. You may dig Deeper if you like, but do not offend Aurelia.
It is helpful to find out all The information in the story.